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Releases

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Sims FreePlay

iOS / Android

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Fast & Furious Takedown

iOS / Android (depreciated)

Experience

Artist at EA Games - Sims FreePlay

Sydney | Melbourne, Australia

November 2021 - Present

Making Sims assets, overseeing the Polishing of Outsourced assets, Technical bug fixing for Gamedata and assets, script building for pipeline and tools. Built assets for features that went live.

3D Environmental Artist at SMG Studio

Sydney, Australia

November 2016 - November 2018

Building the 3D models of the environment as well as texturing then, covering buildings, props, vehicles, and body kits for cars as well as some 3d iconography

Junior 3D artist at Ivolve Studios

Sydney, Australia

September 2015 - September 2016

Some responsibilities were to set up camera views, material creation, prop placement, embellishment creation, lighting, rendering in Vray and Photoshop Compositing

Experience

  • Artist at EA Games - Sims FreePlay
        Melbourne, Australia
        November 2021 - Current

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Making Sims assets, overseeing the Polishing of Outsourced assets, Technical bug fixing for Gamedata and assets, script building for pipeline and tools. Built assets for features that went live.

​

  • Senior Technical Artist at Girraphic
        Sydney, Australia
        March 2021 - September 2021

     

Setting up pipelines with version control as well as building ICVFX environments and tools for the workflow as well as building Blueprints for sporting use. Some techniques used composure, reading camera information from camera tracking systems, and reading data externally to use in blueprints. Using mocap suit with Live Link for customer performance piece.​

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  • Technical Artist at RotorStudios

​Sydney, Australia​​

June 2019 - September 2020

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Technical Artist handling asset workflow, export and importing, Visual Scripting in Blueprints UE4 for designs and experience flow, and building designs to work in real-time with animated effects.

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  • Animal Logic 'Set!' Matchmove Training Course · (2019 - 2019)

 

​Learning Matchmoving on 3DEqualiser on stock footage and High-Grade Film footage, covering Environment tracking and object tracking, as well as using LiDAR information.

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  • 3D Environmental Artist at SMG Studio

Sydney, Australia

November 2016 - 2018

 

Building the 3D models of the environment as well as texturing then, covering buildings, props, vehicles, and body kits for cars as well as some 3d iconography

 

  • Junior 3D artist at Ivolve Studios

Sydney, Australia

September 2015 - September 2016

 

Some responsibilities were to set up camera views, material creation, prop placement, embellishment creation, lighting, rendering in Vray and Photoshop Compositing

Software Proficiency

​3DEqualizer4

3ds Max

Maya

Substance Painter

ZBrush

Python

Unity

Unreal Engine

Photoshop

After Effects

Premiere

V-Ray

Education

  • Harvard University Online 2022 - 2023

CS50s Introduction Into Computer Science​

  • Animal Logic - 2019

'Set' Matchmove Training Course in 3DEqualiser4

  • Academy of Interactive Entertainment 2013 - 2014

Advanced Diploma of Professional Art and Design Specialising in Game Art​

  • Academy of Interactive Entertainment 2012

Certificate II in 3D Animation​

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Get in Touch

Based in Sydney Australia

  • LinkedIn

Thanks for Inquiring!

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