Releases
Sims FreePlay
iOS / Android
Fast & Furious Takedown
iOS / Android (depreciated)
Experience
Artist at EA Games - Sims FreePlay
Sydney | Melbourne, Australia
November 2021 - Present
Making Sims assets, overseeing the Polishing of Outsourced assets, Technical bug fixing for Gamedata and assets, script building for pipeline and tools. Built assets for features that went live.
3D Environmental Artist at SMG Studio
Sydney, Australia
November 2016 - November 2018
Building the 3D models of the environment as well as texturing then, covering buildings, props, vehicles, and body kits for cars as well as some 3d iconography
Junior 3D artist at Ivolve Studios
Sydney, Australia
September 2015 - September 2016
Some responsibilities were to set up camera views, material creation, prop placement, embellishment creation, lighting, rendering in Vray and Photoshop Compositing
Experience
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Artist at EA Games - Sims FreePlay
Melbourne, Australia
November 2021 - Current
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Making Sims assets, overseeing the Polishing of Outsourced assets, Technical bug fixing for Gamedata and assets, script building for pipeline and tools. Built assets for features that went live.
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Senior Technical Artist at Girraphic
Sydney, Australia
March 2021 - September 2021
Setting up pipelines with version control as well as building ICVFX environments and tools for the workflow as well as building Blueprints for sporting use. Some techniques used composure, reading camera information from camera tracking systems, and reading data externally to use in blueprints. Using mocap suit with Live Link for customer performance piece.​
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Technical Artist at RotorStudios
​Sydney, Australia​​
June 2019 - September 2020
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Technical Artist handling asset workflow, export and importing, Visual Scripting in Blueprints UE4 for designs and experience flow, and building designs to work in real-time with animated effects.
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Animal Logic 'Set!' Matchmove Training Course · (2019 - 2019)
​Learning Matchmoving on 3DEqualiser on stock footage and High-Grade Film footage, covering Environment tracking and object tracking, as well as using LiDAR information.
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3D Environmental Artist at SMG Studio
Sydney, Australia
November 2016 - 2018
Building the 3D models of the environment as well as texturing then, covering buildings, props, vehicles, and body kits for cars as well as some 3d iconography
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Junior 3D artist at Ivolve Studios
Sydney, Australia
September 2015 - September 2016
Some responsibilities were to set up camera views, material creation, prop placement, embellishment creation, lighting, rendering in Vray and Photoshop Compositing
Software Proficiency
​3DEqualizer4
3ds Max
Maya
Substance Painter
ZBrush
Python
Unity
Unreal Engine
Photoshop
After Effects
Premiere
V-Ray
Education
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Harvard University Online 2022 - 2023
CS50s Introduction Into Computer Science​
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Animal Logic - 2019
'Set' Matchmove Training Course in 3DEqualiser4
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Academy of Interactive Entertainment 2013 - 2014
Advanced Diploma of Professional Art and Design Specialising in Game Art​
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Academy of Interactive Entertainment 2012