iOS / Android
Fast & Furious Takedown
iOS / Android (depreciated)
Artist at EA Games - Sims FreePlay
November 2021 - Current
Making Sims assets, Polishing of Outsourced assets, Technical bug fixing for game data, script building for pipeline where possible.
Senior Technical Artist at Girraphic
March 2021 - September 2021
Setting up pipelines with version control as well as building ICVFX environments and tools for the workflow as well as building Blueprints for sporting use. Some techniques used composure, reading camera information from camera tracking systems, and reading in data externally to use in blueprints. Using mocap suit with Live Link for customer performance piece.
Technical Artist at RotorStudios
June 2019 - September 2020
Technical Artist handling asset workflow, export and importing, Visual Scripting in Blueprints UE4 for designs and experience flow, and building designs to work in real-time with animated effects.
Animal Logic 'Set!' Matchmove Training Course · (2019 - 2019)
Learning Matchmoving on 3DEqualiser on stock footage and High-Grade Film footage, covering Environment tracking and object tracking, as well as using LiDAR information as well
3D Environmental Artist at SMG Studio
November 2016 - 2018
Building the 3D models of the environment as well as texturing then, covering buildings, props, vehicles, and body kits for cars as well as some 3d iconography
Junior 3D artist at Ivolve Studios
September 2015 - September 2016
Some responsibilities were to set up camera views, material creation, prop placement, embellishment creation, lighting, rendering in Vray and Photoshop Compositing
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