Releases

  • Sims Free Play - iOS / Android

  • Fast And Furious Takedown - iOS / Android

Experience

  • Artist at EA Games
    Melbourne, Australia
    November 2021 - Current

     

  • Senior Technical Artist at Girraphic
    Sydney, Australia
    March 2021 - September 2021

     

Setting up pipelines with version control as well as building ICVFX environments and tools for the workflow as well as building Blueprints for sporting use as

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  • Technical Artist at RotorStudios

​Sydney, Australia​​

June 2019 - September 2020

Technical Artist handling asset workflow, export and importing, Visual Scripting in Blueprints UE4 for designs and experience flow, building designs to work in realtime with animated effects.

  • Animal Logic 'Set!' Matchmove Training Course · (2019 - 2019)

     

    Learning Matchmoving on 3DEqualiser on stock footage and High Grade Film footage, covering Environment tracking and object tracking, as well as using LiDAR information as well

  • 3D Environmental Artist at SMG Studio

    Sydney, Australia

    November 2016 - 2018

     

    Building the 3D models of the environment as well as texturing then, covering buildings, props, vehicles and body kits for cars as well as some 3d iconography

     

  • Junior 3D artist at Ivolve Studios

    Sydney, Australia

    September 2015 - September 2016

     

    Some responsibilities were to set up camera views, material creation, prop placement, embellishment creation, lighting, rendering in Vray and Photoshop Compositing

Resume Download

Software Proficiency

3DEqualizer4

3ds Max

Maya

Mudbox

ZBrush

Quixel Suite

Unity

Unreal Engine

Photoshop

After Effects

Premiere

Substance Painter

V-Ray